Wraith Guide
Versatile carry who lifts enemies with telekinesis and unloads with full-auto fire.
Last updated: 2026-06-22
Wraith is a versatile carry with a kit built for single-target dominance. Her Telekinesis lifts an enemy into the air and pulls them toward her, her Card Trick adds burst damage, and her Full Auto ultimate empties her weapon into whatever is in front of her.
Core Identity
Wraith is a jack-of-all-trades carry. She can lane safely, duel most heroes, and scale into one of the scariest late-game threats in the game. Her Project Mind teleport gives her map mobility and an escape, which is rare among carries.
Her kit rewards fundamentals โ positioning, timing, and knowing when to commit โ more than flashy mechanics.
How to Play
- Farm toward your spikes. Wraith is item-hungry; do not force fights before your first powerspike.
- Use Telekinesis to isolate. Lift a target away from their team and delete them.
- Time Full Auto. It locks you into a firing state, so only commit when a target cannot escape.
- Split push between objectives. Project Mind lets you pressure a lane and rejoin fights fast.
- Scale, don't force. The longer the game goes, the more Wraith wins.
Ability Upgrade Order
| Priority | Ability | Reason | | --- | --- | --- | | 1 | Full Auto | Core burst and dueling power | | 2 | Telekinesis | Longer lift and better isolation | | 3 | Card Trick | Added burst on demand | | 4 | Weapon | Late-game scaling |
Pros and Cons
Pros
- Strong in duels and late-game team fights
- Teleport grants rare mobility and split pressure
- Forgiving, fundamentals-focused playstyle
Cons
- Needs items to come online โ weak early
- Full Auto locks her in place and can be baited
- No innate sustain against poke-heavy lanes
Scaling Tip
Wraith's win rate climbs with match length. When you are ahead, drag the game out โ objectives, not kills, are how you convert a lead into a win.